Sample Projects (scroll down)
Business Fable: A Fisherman Called Wanda
This fable, about a seamstress who had to learn to fish, introduced the concept of learning multiple skills to survive. The fable introduced a training program that taught the new behaviors. Illustrations were laced throughout the text. (Client: Novus)
Anecdote-Driven Textbook: Entrepreneurship
Introductory anecdotes for each section of this 300-page textbook showed associate degree business students entrepreneurial processes in action. Infographics, self-directed tools and self-assessments anchored what they were learning. (Client: McKinley College)
Board Game: The Claim Game
This game introduced a new insurance claims process to accounting clerks. Players moved around the (new process) path, and responded to anecdote-driven challenges (on game cards or colored squares), to win/learn the new attitudes and behaviors. (Client: EPI, Inc.)
Business-Case Simulation
This experience replicated a “day in the life” of a new manager, including characters, challenges, and plots/subplots advanced by gaming. Managers had to learn and apply new attitudes, beliefs and/or behaviors to reach operational, people, and financial goals. (Client: Transocean)
Immersive Story: Driven Simulation with Gaming
The story: expansion of a small town’s state highway. New hire engineers, in the role of the project manager, had to balance environmental, customer and stakeholder needs to advance/”win.” Videos, interactivity, visuals, scoring, and more advanced the narrative. (Client: Colorado Department of Transportation)